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Deutsche Fernsehlotterie “Paper World” – Short Clips
April 25, 2013 in 3D, Softimage

Another three short clips, set in the paper world for “Deutsche Fernsehlotterie”. Except for character animation I did the first clip with the grandpa in the wheelchair pretty much alone (animation of the stairs, staging, lighting, rendering), and also…

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Deutsche Fernsehlotterie – Paper World
June 11, 2012 in 3D, Softimage

Here is our newest Sehsucht spot: a 30 second complete CG commercial, showing a world made out of paper for Deutsche Fernsehlotterie (a charitable lottery).  Maybe not the most inovative idea but I’m really proud of the execution. Arnold…

MM_ShaderTools
April 24, 2012 in 3D, Softimage, Uncategorized

MM ShaderTools is a plugin which helps you to batch replace, create or modify shaders in all your materials at once. This can save huge amounts of time, especially in later stages of a project. You can select multiple…

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Some useful ICE compounds
March 27, 2012 in 3D, Softimage

Finally I’ve found some time to cleanup and polish some of my ICE compounds to share them.  Here they are, I hope you like them! Cluster to Weightmap As the name implies it converts clusters to weightmaps. Whats nice…

MM_FilterSelection Plugin
March 21, 2012 in 3D, Softimage

During our last production I had to deal a lot with importing/exporting stuff out of complex models. And I missed a certain little feature quite often. I’m still not sure if there isn’t some build in method to this,…

Another bugfix for Mia_Material_Advanced
March 12, 2012 in 3D, Softimage

The guys over at SI-community found out that Photons weren’t working. I’ve uploaded a new version which should fix the problem.

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Grundig Cube
January 30, 2012 in 3D, Softimage

Finally my first soccer commercial, I really enjoyed this one! I created the CG stadium and crowds from start to finish in all shots. For the crowds I used filmed footage mapped on sprites, which worked surprisingly well. I…

Small bugfix on Mia_Material_Advanced
January 30, 2012 in 3D, Softimage

I’ve uploaded a new Version which fixes a small bug where shadows lost their transparency and color when using the rayswitch.

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Mia_Material_Advanced
October 27, 2011 in 3D, Softimage

Mia_Material_Advanced is a shader phenomena which should solve most of your issues with the standard Softimage implementation of the Architectural Material, facilitate working with channels, plus add few additional nice features. Since I’ve spend quite some time investigating the…

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Coop Underwater World
September 13, 2011 in 3D, Softimage

Last month we finished these two spots for the swiss bank Coop. They are a follow up to the older Coop Evolution spot which you can watch here. This time I created almost all of the environments in Softimage….