Another three short clips, set in the paper world for “Deutsche Fernsehlotterie”. Except for character animation I did the first clip with the grandpa in the wheelchair pretty much alone (animation of the stairs, staging, lighting, rendering), and also…
Here is our newest Sehsucht spot: a 30 second complete CG commercial, showing a world made out of paper for Deutsche Fernsehlotterie (a charitable lottery). Maybe not the most inovative idea but I’m really proud of the execution. Arnold…
MM ShaderTools is a plugin which helps you to batch replace, create or modify shaders in all your materials at once. This can save huge amounts of time, especially in later stages of a project. You can select multiple…
Finally I’ve found some time to cleanup and polish some of my ICE compounds to share them. Here they are, I hope you like them! Cluster to Weightmap As the name implies it converts clusters to weightmaps. Whats nice…
During our last production I had to deal a lot with importing/exporting stuff out of complex models. And I missed a certain little feature quite often. I’m still not sure if there isn’t some build in method to this,…
The guys over at SI-community found out that Photons weren’t working. I’ve uploaded a new version which should fix the problem.
Finally my first soccer commercial, I really enjoyed this one! I created the CG stadium and crowds from start to finish in all shots. For the crowds I used filmed footage mapped on sprites, which worked surprisingly well. I…
I’ve uploaded a new Version which fixes a small bug where shadows lost their transparency and color when using the rayswitch.
Mia_Material_Advanced is a shader phenomena which should solve most of your issues with the standard Softimage implementation of the Architectural Material, facilitate working with channels, plus add few additional nice features. Since I’ve spend quite some time investigating the…
This is a script for After Effects I finished already a while ago. It enables you to import all your c4d multipass renderings at once and automatically layers them back together in the correct way. Here is a small…


